v 0.1

Strange Avenues - Update (rev.23)

December 20, 2011

Finally got it updated so that the player begins 3 levels deep; in an office, in a metropolis, inside the overland. My original code thinks that a player started in the overland, what my new code presupposes is...maybe he didn't?

I much prefer the idea of a character starting in the depths and having to work their way out rather than moving down from the surface with so many options. This way makes it easier to learn about functionality in a safe environment rather than just tossing them into the unknown for no real reason other than my own ease of coding.

Also, this gives the user a home base from which plot and characterization can be created. Story!

Strange Avenues

December 9, 2011

So I'm working on developing an adventure game in JavaScript. Since this redesign of the website proper is kind of happening on the fly, I'll be adding stuff as I go. For now, to mess around with what I have so far, click on the gray bar below map to activate it and use your arrow keys (up, down, left, right) to move around. You can enter locations (castles, towns, etc.) by either clicking the little house icon button or hitting the spacebar.

As you can see, this is version 0.1, so this is way early in and stuff may be coming and going so just click around. You can move, move the map, enter and exit locations, turn on and off map labels (in the options screen - accessed by clicking the wrench icon button). Don't expect much help from the help window as I haven't written any real content for it.

My focus at the moment is making sure I can generate a random map with terrain, that the map can recognize prominent terrain features, perform random placement of buildings/towns and such, and keep track of where you've been. Further on I'll add NPCs, items, more actions, and some kind of thematic atmosphere. That'd be nice.

Oh! If you're on a mobile device, or you just want to play around fullscreen, click here. Especially for mobile users, since I've included touch functionality as well, it's cool to save that link to your home screen for easy launching in a mobile-ready browser setup (no scrolling, proper scaling, no url or status bars, etc.).

Lastly, I'm managing the project through Google, so if you're interested in seeing what I have available in SVN or for download, check that out here.