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December 3, 2008

Kingdom of Loathing: Day 16

So I'm still playing, which means I'm likely in the midst of another short-term game addiction. As with Trukz, I have very few bad things to say at the moment, but I can see a point at which I'll get bored and give it on up. Apparently the game designers have made it so that past that point there's new stuff to do, but we'll see.

Basically, the main game runs like a turn-based role-playing quest-type thing. You pick a character type (I'm an Accordion Thief) which each has its own particular special strength, then you go around running mini-quests and picking up items, increasing attributes, etc. It's way more complex than I'm laying it out, but that's the idea.

Honestly I would suggest to anyone looking for an online game to go play it. There are tons of other blogs, forums, strategy sites, etc. out there so I won't go into game mechanics, but it can actually take some thinking/looking stuff up to really get the most out of it. Plus, the writing is very clever and actually worth reading.

I can't really convey how awesome the game is right now, so I'm just going to show a pic of a small selection of my current inventory, maybe that'll help.


And you can combine shit together to make custom stuff. There, that should be enough for now.

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