
I was playing the board game Sorry! the other night and realized, after a few beers, that the game is a lot like life.
You have this board you share with all these other people, and you all have what appears to be a pretty straightforward path from where you start to where you need to be. You pick up your card, you move your little dudes around and everybody goes home happy, right? No! This is
life, man, and it's never what it seems.
For one thing, it takes forever to even get started. It always seems like everybody else is so far ahead of you before you even get one foot out the door. And then as soon as you're on your way, boom!, "Sorry!" you get sent right back where you started from.
This is the "childhood" stage of the game, where certain people have enormous advantages over others for no particular reason, just the luck of the draw.
After this comes the "young adult" stage where eventually someone begins to look like they're doing really well, setting themselves apart, and what happens? Everyone else goes out of their way, even to their own detriment, to hold that other person back. Anybody who's different gets their ass handed to them.
While it is the most outright brutal stage of the game, it is also the most exciting. This is the part you talk about when the game is over.
This building up and knocking down from all sides goes on for a bit and results in "middle age", the longest stage of the game, where everyone ends up fairly even experience-wise, trudging along repeatedly down the same paths, playing the same cards, until by luck or guile they are able to send a few pieces Home to some kind of safety.
There's no real ganging-up in middle age, you just kind of dislike everyone and more and more work for your own safety over gleefully sending others willy-nilly back to Start. This is also where the most shit-talking takes place as you try to make your case to the other players for why it should be somebody, anybody, else, and not you, who should be punished.
But this gets tiring after a while and, upon seeing how everybody else who you started with is beginning to slow down, you too begin looking for that final push home. But boy, is that end game frustrating.
There you are on the threshold of ending it all, just one more piece three steps from relief, and you have to wait until that perfect, exact card comes up. Could be one turn, could be ten, and you never know when it'll happen. Oh! There goes ol' Joe, he's all out. All of his pieces are in a better place, I guess. But it doesn't end there for you, not in Sorry!, no, and not in life.
Everybody has to grind out their own ending, alone, cut off from the other players. There's no more switching places, sending others back. Nothing.
Sometimes you see that one person who still has a piece out. It's running around like some lost child; stopping, starting, sliding and basically making a fool of itself. So sad at that age. But you can't help them now; you're only hoping with each turn of the deck that your number is finally up.
Labels: age, games